Unity • Blender • Cinematic Animation

Robots:
Trapped in
Space

A short sci-fi comedy about two robots

A cinematic animation created with Blender and Unity. The story follows two robots, Red and Blue, who are stranded on an unfamiliar planet and must work together to escape.

Blender 3D
Modeling & Animation
Unity Engine
Real-time Rendering
Premiere Pro
Post-Production
SCROLL TO EXPLORE
NEXUS-7
ARIA-3
PROJECT OVERVIEW

A short sci-fi comedy about two robots

Robots: Trapped in Space blends light-hearted storytelling with expressive 3D character animation. Instead of focusing on large-scale battles or high-stakes sci-fi drama, the project centers on two machines whose biggest obstacle is simply learning to cooperate

Red and Blue share a single goal: escape the planet. But their personalities collide from the moment they begin. Small disagreements quickly turn into sharp comments, frustration, and a cycle of blaming each other for every setback. Their attempts to repair equipment or reach the launch point only make their conflict worse, until they both realize that leaving the planet is impossible without genuine cooperation.

All character animation and modeling were created in Blender, focusing on mechanical motion, timing, and expressive body language. Unity was used to build the planet environment, set up lighting, establish cinematic camera paths, and assemble the final scenes. The project experiments with stylized lighting, floating dust, subtle secondary motion, and a pacing style inspired by physical comedy.

6 Weeks
Development Time
25+
Assets Created
1080p
Resolution
1800+
Total Frames
Character Modeling & Animation

From Blender to Unity to Premier

Blender 3D

3 Weeks

3D Modeling & Animation

  • Mechanical body modeling inspired by retro robotics
  • Simple, readable rigs with expressive facial panels
  • Blocking, refining, and polishing key animations
  • Timing adjustments for comedic pacing
  • Exported animations for Unity integration

Unity Engine

2 Weeks

Real-Time Rendering & VFX

  • Stylized lighting for a lonely planetside atmosphere
  • Environmental fog, particles, and subtle glow effects
  • Cinematic camera tracks and framing
  • Real-time previews to refine emotional beats
  • Scene assembly for the final look

Adobe Premiere Pro

1 Week

Video Post-Production

  • Assembling shots into a cohesive sequence
  • Color adjustments to unify Blender & Unity renders
  • Sound effects for motion, impacts, and environment
  • Subtle timing edits to sharpen comedic beats
  • Final export and audio balancing
CHARACTER PROFILES

Meet the Protagonists

NEXUS-7
Field Unit

Blue

Blue prefers logic, structure, and careful planning. As a field operations unit, Blue approaches every task with precision, sometimes to an extreme. Their cautious, methodical mindset often collides with Red’s aggressive combat-unit instincts, creating the comedic tension that drives their partnership.

Function: Field Repair Unit
Personality: Analytical, cautious, detail-oriented
Weaknesses: Easily stressed
Combat Unit

Red

Red acts first and thinks later. As a combat unit designed for direct action, Red relies on strength, momentum, and instinct to solve problems. This impulsive approach constantly clashes with Blue’s structured field-unit mindset, turning even simple tasks into comedic moments of miscommunication.

Function: Designed for direct engagement.
Personality: Impulsive, bold, instinct-driven
Weaknesses: Impatient, reckless
ARIA-3
WORLD BUILDING

Immersive Environments

The small portion of the planet where Red and Blue attempt their escape.

Planet Zeridium 336X

The Crash Site is a scattered field of metal debris left from the failed landing attempt. Damaged panels, flickering consoles, and unstable power cores form a chaotic workspace where Red and Blue begin their escape efforts.

Crash Zone 1 Crash Zone 2 Crash Zone 3
FINAL RENDER

Watch Episode 1